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Case study

ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines

ChronoStorm reimplements the engines of Command & Conquer: Red Alert 2 and Yuri's Revenge in Python and Pygame. It extracts MIX archives and renders SHP sprites and VXL voxels. Map parsing and the isometric grid are still open.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
40
Last commit
2026-05-02
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Python 3.10 or newer and Pygame 2.5 or newer. The player supplies their own MIX asset files.
  • License: MIT.

Cite

BibTeX

@misc{chronostorm,
  title = {{ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines}},
  howpublished = {\url{https://github.com/cookgreen/ChronoStorm}},
  url = {https://github.com/cookgreen/ChronoStorm},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/chronostorm/}}
}

Plain text

ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines. https://github.com/cookgreen/ChronoStorm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/chronostorm/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cookgreen/ChronoStorm · Revision 60293d6

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