Case study
ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines
ChronoStorm reimplements the engines of Command & Conquer: Red Alert 2 and Yuri's Revenge in Python and Pygame. It extracts MIX archives and renders SHP sprites and VXL voxels. Map parsing and the isometric grid are still open.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 40
- Last commit
- 2026-05-02
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Python 3.10 or newer and Pygame 2.5 or newer. The player supplies their own MIX asset files.
- License: MIT.
Cite
BibTeX
@misc{chronostorm,
title = {{ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines}},
howpublished = {\url{https://github.com/cookgreen/ChronoStorm}},
url = {https://github.com/cookgreen/ChronoStorm},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/chronostorm/}}
}Plain text
ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines. https://github.com/cookgreen/ChronoStorm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/chronostorm/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cookgreen/ChronoStorm · Revision 60293d6
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