# ChronoStorm: reimplementing the Red Alert 2 and Yuri’s Revenge engines

> ChronoStorm reimplements the engines of Command & Conquer: Red Alert 2 and Yuri's Revenge in Python and Pygame. It extracts MIX archives and renders SHP sprites and VXL voxels. Map parsing and the isometric grid are still open.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/cookgreen/ChronoStorm>
- Primary source: <https://github.com/cookgreen/ChronoStorm/blob/60293d628c7632eafca97359bd220ead17effba1/README.md>
- Catalog page: <https://awesomerea.org/resources/chronostorm/>
- Record JSON: <https://awesomerea.org/resources/chronostorm/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/chronostorm/index.md)

## Requirements & limits

- Python 3.10 or newer and Pygame 2.5 or newer. The player supplies their own MIX asset files.
- License: MIT.

## Primary sources

1. <https://github.com/cookgreen/ChronoStorm/blob/60293d628c7632eafca97359bd220ead17effba1/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
