Case study
Chronoshift: incrementally rebuilding Command & Conquer: Red Alert
Chronoshift incrementally reimplements Command & Conquer: Red Alert in C++. Its launcher and DLL supply rewritten game functions while the original executable supplies functions still pending, so the current build targets the English 3.03 beta patch.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 175
- Last commit
- 2020-05-28
- Language
- C++
- License (GitHub)
- GPL-2.0
- Status
- Archived
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The original Red Alert installation with the English 3.03 beta patch is required.
- Prerequisites: A working build currently requires Open Watcom and CMake on Windows.
- License: Source is GPL version 2 or later with a temporary exception for linking to the original binary.
Cite
BibTeX
@misc{chronoshift-red-alert-case,
title = {{Chronoshift: incrementally rebuilding Command \& Conquer: Red Alert}},
howpublished = {\url{https://github.com/TheAssemblyArmada/Chronoshift}},
url = {https://github.com/TheAssemblyArmada/Chronoshift},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/chronoshift-red-alert-case/}}
}Plain text
Chronoshift: incrementally rebuilding Command & Conquer: Red Alert. https://github.com/TheAssemblyArmada/Chronoshift (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chronoshift-red-alert-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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