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Case study

Burnout CRASH!: an Xbox 360 static recompilation for Windows

Burnout CRASH! translates the Xbox 360 XBLA game's PowerPC executables into C++ with ReXGlue for a native Windows build. Its configuration identifies additional engine functions and EASharp switch tables, while native hooks replace a few failing guest functions.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
20
Last commit
2026-10-08
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10/11 x64, a Direct3D 12 GPU and a user-dumped Burnout CRASH! Xbox 360 package are required.
  • Scope: Only title update 3 with the specified executable hashes is supported.
  • Testing evidence: The author reports a title screen, menu, limited play and saving checks on one PC.
  • License: MIT License.

Cite

BibTeX

@misc{burnout-crash-recomp-case,
  title = {{Burnout CRASH!: an Xbox 360 static recompilation for Windows}},
  howpublished = {\url{https://github.com/kiesxoxo/burnout-crash-recomp}},
  url = {https://github.com/kiesxoxo/burnout-crash-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-crash-recomp-case/}}
}

Plain text

Burnout CRASH!: an Xbox 360 static recompilation for Windows. https://github.com/kiesxoxo/burnout-crash-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-crash-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · kiesxoxo/burnout-crash-recomp · Revision ac11bd1
  2. NOTES.md GitHub · kiesxoxo/burnout-crash-recomp · Revision ac11bd1
  3. LICENSE GitHub · kiesxoxo/burnout-crash-recomp · Revision ac11bd1

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