Case study
Burnout CRASH!: an Xbox 360 static recompilation for Windows
Burnout CRASH! translates the Xbox 360 XBLA game's PowerPC executables into C++ with ReXGlue for a native Windows build. Its configuration identifies additional engine functions and EASharp switch tables, while native hooks replace a few failing guest functions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 20
- Last commit
- 2026-10-08
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10/11 x64, a Direct3D 12 GPU and a user-dumped Burnout CRASH! Xbox 360 package are required.
- Scope: Only title update 3 with the specified executable hashes is supported.
- Testing evidence: The author reports a title screen, menu, limited play and saving checks on one PC.
- License: MIT License.
Cite
BibTeX
@misc{burnout-crash-recomp-case,
title = {{Burnout CRASH!: an Xbox 360 static recompilation for Windows}},
howpublished = {\url{https://github.com/kiesxoxo/burnout-crash-recomp}},
url = {https://github.com/kiesxoxo/burnout-crash-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-crash-recomp-case/}}
}Plain text
Burnout CRASH!: an Xbox 360 static recompilation for Windows. https://github.com/kiesxoxo/burnout-crash-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-crash-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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