Case study
Burnout Dominator Reversed: a PS2 static recompilation
Burnout Dominator Reversed builds a native PC port of the European PS2 release by translating its main CPU code with PS2Recomp and its vector-unit programs into C++. It uses paraLLEl-GS for graphics and supplies I/O and audio subsystems; the author reports play through the last World Tour event.
- Targets
- Game
- Category
- Community REA investigations
- Relationship
- Author-reported mixed workflow
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 23
- Last commit
- 2026-11-10
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A personally owned European Burnout Dominator disc image, serial SLES-54627.
- Prerequisites: A Vulkan-capable GPU; the documented Windows installation also requires Visual Studio with C++ development tools.
- Limits: macOS has not been tested.
- License: GPL-3.0 licence.
Cite
BibTeX
@misc{burnout-dominator-reversed-case,
title = {{Burnout Dominator Reversed: a PS2 static recompilation}},
howpublished = {\url{https://github.com/literalynn/BurnoutDominatorReversed}},
url = {https://github.com/literalynn/BurnoutDominatorReversed},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-dominator-reversed-case/}}
}Plain text
Burnout Dominator Reversed: a PS2 static recompilation. https://github.com/literalynn/BurnoutDominatorReversed (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-dominator-reversed-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · literalynn/BurnoutDominatorReversed · Revision 3758137
- docs/STATUS.md GitHub · literalynn/BurnoutDominatorReversed · Revision 3758137
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