Case study
Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint
Call of Duty 3 Recompilation applies ReXGlue to the game's multiplayer executable. Its code defines PowerPC hooks and network-service stubs, while a function table names game routines for code generation. The project represents an early game-specific recompilation checkpoint.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C3 notes only
- Stars
- 9
- Last commit
- 2026-03-04
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code observed; no usable documentation found.
- Scope
- Notes
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: ReXGlue SDK, CMake 3.25 or later, and a C++23 toolchain are required.
- Limits: The network-service replacements are currently stubs.
- License: No licence file in the repository.
Cite
BibTeX
@misc{call-of-duty-3-multiplayer-recomp-case,
title = {{Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint}},
howpublished = {\url{https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation}},
url = {https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/}}
}Plain text
Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint. https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- src/main.cpp GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10
- README.md GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10
- named_functions.toml GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10
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