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Case study

Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint

Call of Duty 3 Recompilation applies ReXGlue to the game's multiplayer executable. Its code defines PowerPC hooks and network-service stubs, while a function table names game routines for code generation. The project represents an early game-specific recompilation checkpoint.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C3 notes only
Stars
9
Last commit
2026-03-04
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code observed; no usable documentation found.
Scope
Notes
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: ReXGlue SDK, CMake 3.25 or later, and a C++23 toolchain are required.
  • Limits: The network-service replacements are currently stubs.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{call-of-duty-3-multiplayer-recomp-case,
  title = {{Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint}},
  howpublished = {\url{https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation}},
  url = {https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/}}
}

Plain text

Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint. https://github.com/zombiedestroyer29/Call-of-Duty-3-Recompilation (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. src/main.cpp GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10
  2. README.md GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10
  3. named_functions.toml GitHub · zombiedestroyer29/Call-of-Duty-3-Recompilation · Revision 08ebb10

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