Case study
Burnout Revenge: statically recompiling the Xbox 360 game
The Burnout Revenge port recompiles the USA Xbox 360 game for native macOS and Linux execution with XenonRecomp and a project runtime. It installs game content from the player's disc image and adds PC display, control and save options.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 16
- Last commit
- 2026-10-29
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's USA Xbox 360 Burnout Revenge disc image.
- Prerequisites: macOS requires Apple silicon and macOS 15 or later; Linux x86-64 requires AVX2/FMA, glibc 2.38 or later and Vulkan 1.2 or later.
- Limits: European and Japanese executables, title updates and GOD packages are unsupported.
- License: GPL-3.0-or-later.
Cite
BibTeX
@misc{burnout-revenge-recomp-case,
title = {{Burnout Revenge: statically recompiling the Xbox 360 game}},
howpublished = {\url{https://github.com/secretpray/burnout-revenge}},
url = {https://github.com/secretpray/burnout-revenge},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout-revenge-recomp-case/}}
}Plain text
Burnout Revenge: statically recompiling the Xbox 360 game. https://github.com/secretpray/burnout-revenge (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/burnout-revenge-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · secretpray/burnout-revenge · Revision 0a6751f
- CMakeLists.txt GitHub · secretpray/burnout-revenge · Revision 0a6751f
- COPYING GitHub · secretpray/burnout-revenge · Revision 0a6751f
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