# Burnout CRASH!: an Xbox 360 static recompilation for Windows

> Burnout CRASH! translates the Xbox 360 XBLA game's PowerPC executables into C++ with ReXGlue for a native Windows build. Its configuration identifies additional engine functions and EASharp switch tables, while native hooks replace a few failing guest functions.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/kiesxoxo/burnout-crash-recomp>
- Primary source: <https://github.com/kiesxoxo/burnout-crash-recomp/blob/ac11bd1043e13db61bd0a8171043ac053a1ac88f/README.md>
- Catalog page: <https://awesomerea.org/resources/burnout-crash-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/burnout-crash-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/burnout-crash-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Windows 10/11 x64, a Direct3D 12 GPU and a user-dumped Burnout CRASH! Xbox 360 package are required.
- **Scope:** Only title update 3 with the specified executable hashes is supported.
- **Testing evidence:** The author reports a title screen, menu, limited play and saving checks on one PC.
- **License:** MIT License.

## Primary sources

1. <https://github.com/kiesxoxo/burnout-crash-recomp/blob/ac11bd1043e13db61bd0a8171043ac053a1ac88f/README.md>
2. <https://github.com/kiesxoxo/burnout-crash-recomp/blob/ac11bd1043e13db61bd0a8171043ac053a1ac88f/NOTES.md>
3. <https://github.com/kiesxoxo/burnout-crash-recomp/blob/ac11bd1043e13db61bd0a8171043ac053a1ac88f/LICENSE>

## More in Games

- [Burnout Dominator Reversed: a PS2 static recompilation](https://awesomerea.org/resources/burnout-dominator-reversed-case/index.md) · Case study
- [Burnout Recompilation: building a Windows port from an Xbox disc](https://awesomerea.org/resources/burnout-recompilation-case/index.md) · Case study
- [Burnout Revenge: statically recompiling the Xbox 360 game](https://awesomerea.org/resources/burnout-revenge-recomp-case/index.md) · Case study
- [Bushido Blade 2: a disc-local PlayStation static recompilation](https://awesomerea.org/resources/bushido-blade-2-recomp-case/index.md) · Case study
- [C2C: hybrid recompilation and hand decompilation of Crash Bandicoot 2](https://awesomerea.org/resources/c2c-crash2-hybrid-recompilation-case/index.md) · Case study
- [Call of Duty 3: a multiplayer ReXGlue recompilation checkpoint](https://awesomerea.org/resources/call-of-duty-3-multiplayer-recomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
