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Case study

Burnout 3: Takedown — native Windows port

A native Windows port of the PlayStation 2 game Burnout 3: Takedown. The README says the game's program is translated to C++ and compiled for the PC, with 60 frames per second or the display refresh rate, up to four times the PlayStation 2 resolution, widescreen, and controller rumble.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
209
Last commit
2026-10-31
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The user supplies their own disc. The README says no game content is included.
  • GitHub reports the repository license as NOASSERTION.

Cite

BibTeX

@misc{burnout3-pc,
  title = {{Burnout 3: Takedown — native Windows port}},
  howpublished = {\url{https://github.com/danielgomesvieira2000/burnout3-pc}},
  url = {https://github.com/danielgomesvieira2000/burnout3-pc},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout3-pc/}}
}

Plain text

Burnout 3: Takedown — native Windows port. https://github.com/danielgomesvieira2000/burnout3-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/burnout3-pc/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · danielgomesvieira2000/burnout3-pc · Revision 69e4cfa

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