Case study
Burnout 3: Takedown — native Windows port
A native Windows port of the PlayStation 2 game Burnout 3: Takedown. The README says the game's program is translated to C++ and compiled for the PC, with 60 frames per second or the display refresh rate, up to four times the PlayStation 2 resolution, widescreen, and controller rumble.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 209
- Last commit
- 2026-10-31
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The user supplies their own disc. The README says no game content is included.
- GitHub reports the repository license as NOASSERTION.
Cite
BibTeX
@misc{burnout3-pc,
title = {{Burnout 3: Takedown — native Windows port}},
howpublished = {\url{https://github.com/danielgomesvieira2000/burnout3-pc}},
url = {https://github.com/danielgomesvieira2000/burnout3-pc},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/burnout3-pc/}}
}Plain text
Burnout 3: Takedown — native Windows port. https://github.com/danielgomesvieira2000/burnout3-pc (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/burnout3-pc/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · danielgomesvieira2000/burnout3-pc · Revision 69e4cfa
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