# BT3-Recomp: a PlayStation 2 static recompilation of Budokai Tenkaichi 3

> BT3-Recomp translates the USA PlayStation 2 release of Dragon Ball Z: Budokai Tenkaichi 3 from MIPS code to C++ at build time. It combines game-specific function maps and patches with a recompiler, PS2 runtime, OpenGL renderer and launcher for native desktop builds.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/z3xox/BT3-Recomp>
- Primary source: <https://github.com/z3xox/BT3-Recomp/blob/e22a34beb564e2d0f32bd60b02f0a95d9645ddcc/README.md>
- Catalog page: <https://awesomerea.org/resources/bt3-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/bt3-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/bt3-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's USA PlayStation 2 disc dump, SLUS-21678.
- **Prerequisites:** Windows and Linux builds require an x86-64 CPU with SSE4.1; the documented renderer requires OpenGL 3.3.
- **Limits:** The macOS port is experimental; other game regions are unsupported.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/z3xox/BT3-Recomp/blob/e22a34beb564e2d0f32bd60b02f0a95d9645ddcc/README.md>

## More in Games

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- [Burnout 3: Takedown — native Windows port](https://awesomerea.org/resources/burnout3-pc/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
