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Case study

Bumpy's Arcade Fantasy: reconstructing a DOS game in C

Bumpy's Arcade Fantasy reconstructs the 1992 DOS game's engine as C source guided by Ghidra analysis. It includes a build target for a faithful executable and a playable target with a host layer, plus Python decoders for PAV, DEC, BUM, VEC, BIN and CAR resources. The original game files are supplied separately by the user.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-07
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A user-supplied copy of the DOS game and Open Watcom 16-bit DOS toolchain are required for the reconstruction build.
  • Limits: The faithful BUMPY.EXE target is described as link-only and never run; the separate BUMPYP.EXE target is playable.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{bumpys-arcade-fantasy-decomp-case,
  title = {{Bumpy's Arcade Fantasy: reconstructing a DOS game in C}},
  howpublished = {\url{https://github.com/GeReV/bumpy-reverse}},
  url = {https://github.com/GeReV/bumpy-reverse},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bumpys-arcade-fantasy-decomp-case/}}
}

Plain text

Bumpy's Arcade Fantasy: reconstructing a DOS game in C. https://github.com/GeReV/bumpy-reverse (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bumpys-arcade-fantasy-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GeReV/bumpy-reverse · Revision 346d05c
  2. docs/README.md GitHub · GeReV/bumpy-reverse · Revision 346d05c

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