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Case study

Call of Duty 2: Big Red One: reconstructing Xbox game code in C++

Call of Duty 2: Big Red One reconstructs the original Xbox game's code as C++ toward a native Linux and Windows build. Ghidra analysis and function naming support the work; a comparison harness checks rewritten functions against the originals, primarily during gameplay and, for some functions, offline. The author reports 7,067 rewritten functions, while most mission-script functions remain unfinished.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
12
Last commit
2026-11-09
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Requires the user's own Call of Duty 2: Big Red One Xbox game files.
  • Limits: The author reports 7,067 rewritten functions; most mission-script functions remain to be rewritten.
  • License: Project-authored code is licensed under GPL-2.0-or-later; third-party licenses are listed in LICENSES/README.md.

Cite

BibTeX

@misc{cod2-big-red-one-decomp-case,
  title = {{Call of Duty 2: Big Red One: reconstructing Xbox game code in C++}},
  howpublished = {\url{https://github.com/SmokeDoggy044/CoD2-BRO-Decomp}},
  url = {https://github.com/SmokeDoggy044/CoD2-BRO-Decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cod2-big-red-one-decomp-case/}}
}

Plain text

Call of Duty 2: Big Red One: reconstructing Xbox game code in C++. https://github.com/SmokeDoggy044/CoD2-BRO-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cod2-big-red-one-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SmokeDoggy044/CoD2-BRO-Decomp · Revision e9dab1c
  2. assets/README.md GitHub · SmokeDoggy044/CoD2-BRO-Decomp · Revision e9dab1c

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