Case study
Call of Duty 2: Big Red One: reconstructing Xbox game code in C++
Call of Duty 2: Big Red One reconstructs the original Xbox game's code as C++ toward a native Linux and Windows build. Ghidra analysis and function naming support the work; a comparison harness checks rewritten functions against the originals, primarily during gameplay and, for some functions, offline. The author reports 7,067 rewritten functions, while most mission-script functions remain unfinished.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2026-11-09
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Requires the user's own Call of Duty 2: Big Red One Xbox game files.
- Limits: The author reports 7,067 rewritten functions; most mission-script functions remain to be rewritten.
- License: Project-authored code is licensed under GPL-2.0-or-later; third-party licenses are listed in LICENSES/README.md.
Cite
BibTeX
@misc{cod2-big-red-one-decomp-case,
title = {{Call of Duty 2: Big Red One: reconstructing Xbox game code in C++}},
howpublished = {\url{https://github.com/SmokeDoggy044/CoD2-BRO-Decomp}},
url = {https://github.com/SmokeDoggy044/CoD2-BRO-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/cod2-big-red-one-decomp-case/}}
}Plain text
Call of Duty 2: Big Red One: reconstructing Xbox game code in C++. https://github.com/SmokeDoggy044/CoD2-BRO-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cod2-big-red-one-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SmokeDoggy044/CoD2-BRO-Decomp · Revision e9dab1c
- assets/README.md GitHub · SmokeDoggy044/CoD2-BRO-Decomp · Revision e9dab1c
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