Case study
Bomberman 64: Recompiled — an N64 static recompilation
Bomberman 64: Recompiled statically recompiles the US Nintendo 64 release of Bomberman 64 into a native port with N64: Recompiled. RT64 supplies rendering, while headers and selected functions from the separate decompilation project support patches and enhancements.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 312
- Last commit
- 2026-03-24
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Own US version 1.0 Bomberman 64 ROM.
- Prerequisites: A GPU supporting Direct3D 12 Shader Model 6, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 builds require SSE4.1.
- Limits: The source reports that overlays and some other software can cause rendering or performance issues.
- License: GPL-3.0 License.
Cite
BibTeX
@misc{bomberman-64-recompiled-case,
title = {{Bomberman 64: Recompiled — an N64 static recompilation}},
howpublished = {\url{https://github.com/RevoSucks/BM64Recomp}},
url = {https://github.com/RevoSucks/BM64Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bomberman-64-recompiled-case/}}
}Plain text
Bomberman 64: Recompiled — an N64 static recompilation. https://github.com/RevoSucks/BM64Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bomberman-64-recompiled-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RevoSucks/BM64Recomp · Revision 726adc9
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