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Case study

Bomberman Hero: Recompiled: an N64 static recompilation

Bomberman Hero: Recompiled uses N64Recomp to translate the North American Nintendo 64 game into a native port rendered through RT64. It loads assets from the user's ROM and adds game-specific patches, display options and mod support.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
128
Last commit
2026-05-12
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's North American version 1.0 Bomberman Hero ROM.
  • Prerequisites: A GPU supporting Direct3D 12, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 builds require SSE4.1.
  • Limits: Some cutscene animation quirks may appear at very wide aspect ratios.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{bmhero-recompiled-case,
  title = {{Bomberman Hero: Recompiled: an N64 static recompilation}},
  howpublished = {\url{https://github.com/RevoSucks/BMHeroRecomp}},
  url = {https://github.com/RevoSucks/BMHeroRecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/bmhero-recompiled-case/}}
}

Plain text

Bomberman Hero: Recompiled: an N64 static recompilation. https://github.com/RevoSucks/BMHeroRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bmhero-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · RevoSucks/BMHeroRecomp · Revision 400f4c0

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