Case study
Bomberman Hero: Recompiled: an N64 static recompilation
Bomberman Hero: Recompiled uses N64Recomp to translate the North American Nintendo 64 game into a native port rendered through RT64. It loads assets from the user's ROM and adds game-specific patches, display options and mod support.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 128
- Last commit
- 2026-05-12
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's North American version 1.0 Bomberman Hero ROM.
- Prerequisites: A GPU supporting Direct3D 12, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 builds require SSE4.1.
- Limits: Some cutscene animation quirks may appear at very wide aspect ratios.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{bmhero-recompiled-case,
title = {{Bomberman Hero: Recompiled: an N64 static recompilation}},
howpublished = {\url{https://github.com/RevoSucks/BMHeroRecomp}},
url = {https://github.com/RevoSucks/BMHeroRecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/bmhero-recompiled-case/}}
}Plain text
Bomberman Hero: Recompiled: an N64 static recompilation. https://github.com/RevoSucks/BMHeroRecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/bmhero-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · RevoSucks/BMHeroRecomp · Revision 400f4c0
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