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Case study

AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit

AutoZone Hot Pursuit reconstructs the 1998 Need for Speed: Hot Pursuit and Modern Patch in C++ from analysis of their binaries. Its source includes a game framework, a sound module and DirectX 5, 6 and 7 renderer implementations, with documented calling conventions and module callbacks.

Targets
Binary · Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
9
Last commit
2026-11-08
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Microsoft Visual Studio is required for the documented build.
  • Limits: DirectX 5 rendering needs further changes because 16-bit display mode failed in the author's test environments.
  • License: MIT license.

Cite

BibTeX

@misc{autozone-hot-pursuit-case,
  title = {{AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit}},
  howpublished = {\url{https://github.com/americusmaximus/AZHP}},
  url = {https://github.com/americusmaximus/AZHP},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/autozone-hot-pursuit-case/}}
}

Plain text

AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit. https://github.com/americusmaximus/AZHP (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/autozone-hot-pursuit-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.MD GitHub · americusmaximus/AZHP · Revision 4b89dc0
  2. LICENSE GitHub · americusmaximus/AZHP · Revision 4b89dc0

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