Case study
AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit
AutoZone Hot Pursuit reconstructs the 1998 Need for Speed: Hot Pursuit and Modern Patch in C++ from analysis of their binaries. Its source includes a game framework, a sound module and DirectX 5, 6 and 7 renderer implementations, with documented calling conventions and module callbacks.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 9
- Last commit
- 2026-11-08
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Microsoft Visual Studio is required for the documented build.
- Limits: DirectX 5 rendering needs further changes because 16-bit display mode failed in the author's test environments.
- License: MIT license.
Cite
BibTeX
@misc{autozone-hot-pursuit-case,
title = {{AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit}},
howpublished = {\url{https://github.com/americusmaximus/AZHP}},
url = {https://github.com/americusmaximus/AZHP},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/autozone-hot-pursuit-case/}}
}Plain text
AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit. https://github.com/americusmaximus/AZHP (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/autozone-hot-pursuit-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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