# AutoZone Hot Pursuit: reconstructing Need for Speed: Hot Pursuit

> AutoZone Hot Pursuit reconstructs the 1998 Need for Speed: Hot Pursuit and Modern Patch in C++ from analysis of their binaries. Its source includes a game framework, a sound module and DirectX 5, 6 and 7 renderer implementations, with documented calling conventions and module callbacks.

- Type: Case study
- Targets: Binary · Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/americusmaximus/AZHP>
- Primary source: <https://github.com/americusmaximus/AZHP/blob/4b89dc003480ffb74c8f73e83709f7338f0a3f74/README.MD>
- Catalog page: <https://awesomerea.org/resources/autozone-hot-pursuit-case/>
- Record JSON: <https://awesomerea.org/resources/autozone-hot-pursuit-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/autozone-hot-pursuit-case/index.md)

## Requirements & limits

- **Prerequisites:** Microsoft Visual Studio is required for the documented build.
- **Limits:** DirectX 5 rendering needs further changes because 16-bit display mode failed in the author's test environments.
- **License:** MIT license.

## Primary sources

1. <https://github.com/americusmaximus/AZHP/blob/4b89dc003480ffb74c8f73e83709f7338f0a3f74/README.MD>
2. <https://github.com/americusmaximus/AZHP/blob/4b89dc003480ffb74c8f73e83709f7338f0a3f74/LICENSE>

## More in Games

- [AZHS: reconstructing Need for Speed: High Stakes 4.50](https://awesomerea.org/resources/azhs-case/index.md) · Case study
- [Babil Decompilation Project: Final Fantasy IV 3D Remake source reconstruction](https://awesomerea.org/resources/babil-decompilation-project-case/index.md) · Case study
- [Back to Skool: a SkoolKit ZX Spectrum disassembly](https://awesomerea.org/resources/back-to-skool-disassembly-case/index.md) · Case study
- [Balloon Fight: disassembly of the NES game](https://awesomerea.org/resources/balloonfight-disasm/index.md) · Case study
- [Banjo-Kazooie: Xbox Live Arcade decompilation](https://awesomerea.org/resources/bk360/index.md) · Case study
- [Battlestations Pacific: an incremental Win32 C++ reconstruction](https://awesomerea.org/resources/battlestations-pacific-reconstruction-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
