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Case study

AZHS: reconstructing Need for Speed: High Stakes 4.50

AZHS reconstructs Need for Speed: High Stakes 4.50 source from the original game binaries. Its technical notes map Watcom and Visual C++ calling conventions, the eacsnd.dll sound module, and several DirectX 6 and 7 renderer variants; complete playability and broader platform support remain goals.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
12
Last commit
2026-11-07
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Building requires Microsoft Visual Studio; the SDK directories request DirectX 6.0, 7.0, and 8.0 SDK files.
  • Complete playability and 64-bit support remain goals.
  • MIT License.

Cite

BibTeX

@misc{azhs-case,
  title = {{AZHS: reconstructing Need for Speed: High Stakes 4.50}},
  howpublished = {\url{https://github.com/americusmaximus/AZHS}},
  url = {https://github.com/americusmaximus/AZHS},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/azhs-case/}}
}

Plain text

AZHS: reconstructing Need for Speed: High Stakes 4.50. https://github.com/americusmaximus/AZHS (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/azhs-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.MD GitHub · americusmaximus/AZHS · Revision 80ffb7e

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