Case study
AZHS: reconstructing Need for Speed: High Stakes 4.50
AZHS reconstructs Need for Speed: High Stakes 4.50 source from the original game binaries. Its technical notes map Watcom and Visual C++ calling conventions, the eacsnd.dll sound module, and several DirectX 6 and 7 renderer variants; complete playability and broader platform support remain goals.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 12
- Last commit
- 2026-11-07
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Building requires Microsoft Visual Studio; the SDK directories request DirectX 6.0, 7.0, and 8.0 SDK files.
- Complete playability and 64-bit support remain goals.
- MIT License.
Cite
BibTeX
@misc{azhs-case,
title = {{AZHS: reconstructing Need for Speed: High Stakes 4.50}},
howpublished = {\url{https://github.com/americusmaximus/AZHS}},
url = {https://github.com/americusmaximus/AZHS},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/azhs-case/}}
}Plain text
AZHS: reconstructing Need for Speed: High Stakes 4.50. https://github.com/americusmaximus/AZHS (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/azhs-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · americusmaximus/AZHS · Revision 80ffb7e
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