Case study
Babil Decompilation Project: Final Fantasy IV 3D Remake source reconstruction
Babil Decompilation Project reconstructs C++ source for the Steam version of Final Fantasy IV 3D Remake, targeting its November 2020 update. The repository contains game-structured C++ files and a Visual Studio project with Steamworks and SDL2 dependencies.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 8
- Last commit
- 2025-08-10
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A legal Steam copy of Final Fantasy IV 3D Remake with the November 5, 2020 update.
- Prerequisites: Visual Studio 2019 MSVC v142, Steamworks SDK v1.25 and the listed SDL2 libraries.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{babil-decompilation-project-case,
title = {{Babil Decompilation Project: Final Fantasy IV 3D Remake source reconstruction}},
howpublished = {\url{https://github.com/GlitchedDeveloper/Babil-Decompilation-Project}},
url = {https://github.com/GlitchedDeveloper/Babil-Decompilation-Project},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/babil-decompilation-project-case/}}
}Plain text
Babil Decompilation Project: Final Fantasy IV 3D Remake source reconstruction. https://github.com/GlitchedDeveloper/Babil-Decompilation-Project (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/babil-decompilation-project-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · GlitchedDeveloper/Babil-Decompilation-Project · Revision 47497a4
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