Case study
Zeliard: DOS engine analysis and an SDL2 source port
Reconstructs Zeliard's DOS engine and resource handling as documented C code and an SDL2 port that reads the user's original game files. Its tools extract SAR archives, decode compressed payloads and regenerate disassembly; technical notes map the boot chain, overlays and driver interfaces.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-11-09
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied copy of Zeliard v1.208 game files.
- Prerequisites: SDL2 for the main port build; the project also documents a headless fallback.
- License: MIT License for the repository's own code and documentation.
Cite
BibTeX
@misc{zeliard-dos-reconstruction-case,
title = {{Zeliard: DOS engine analysis and an SDL2 source port}},
howpublished = {\url{https://github.com/awkto/zeliard-decomp}},
url = {https://github.com/awkto/zeliard-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/zeliard-dos-reconstruction-case/}}
}Plain text
Zeliard: DOS engine analysis and an SDL2 source port. https://github.com/awkto/zeliard-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zeliard-dos-reconstruction-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · awkto/zeliard-decomp · Revision 5297d57
- docs/ARCHITECTURE.md GitHub · awkto/zeliard-decomp · Revision 5297d57
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