# Zeliard: DOS engine analysis and an SDL2 source port

> Reconstructs Zeliard's DOS engine and resource handling as documented C code and an SDL2 port that reads the user's original game files. Its tools extract SAR archives, decode compressed payloads and regenerate disassembly; technical notes map the boot chain, overlays and driver interfaces.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/awkto/zeliard-decomp>
- Primary source: <https://github.com/awkto/zeliard-decomp/blob/5297d57c48f7ba5a364a261be6a00dd6b3e558e9/README.md>
- Catalog page: <https://awesomerea.org/resources/zeliard-dos-reconstruction-case/>
- Record JSON: <https://awesomerea.org/resources/zeliard-dos-reconstruction-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/zeliard-dos-reconstruction-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied copy of Zeliard v1.208 game files.
- **Prerequisites:** SDL2 for the main port build; the project also documents a headless fallback.
- **License:** MIT License for the repository's own code and documentation.

## Primary sources

1. <https://github.com/awkto/zeliard-decomp/blob/5297d57c48f7ba5a364a261be6a00dd6b3e558e9/README.md>
2. <https://github.com/awkto/zeliard-decomp/blob/5297d57c48f7ba5a364a261be6a00dd6b3e558e9/docs/ARCHITECTURE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
