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Case study

Oracles: reconstructing the Zelda Oracle games in Godot

Oracles reconstructs The Legend of Zelda: Oracle of Ages and Oracle of Seasons with a shared C# engine in Godot. It imports data from a pinned disassembly and uses original ROM behavior for timing, object order, collisions and state. Ages is described as playable; Seasons currently covers its opening and selected early-game rooms and events.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
18
Last commit
2026-11-07
Language
C#

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Godot 4.7.1 with .NET support, .NET 8 SDK and PowerShell are required.
  • Prerequisites: The pinned external/oracles-disasm submodule and platform ROM build tools are required for data import.
  • Limits: Later Seasons story and dungeon progression are outside the current scope.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{zelda-oracles-godot-reconstruction-case,
  title = {{Oracles: reconstructing the Zelda Oracle games in Godot}},
  howpublished = {\url{https://github.com/SHOEGAZEssb/ooa-godot}},
  url = {https://github.com/SHOEGAZEssb/ooa-godot},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/zelda-oracles-godot-reconstruction-case/}}
}

Plain text

Oracles: reconstructing the Zelda Oracle games in Godot. https://github.com/SHOEGAZEssb/ooa-godot (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/zelda-oracles-godot-reconstruction-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SHOEGAZEssb/ooa-godot · Revision a5ec69d
  2. docs/README.md GitHub · SHOEGAZEssb/ooa-godot · Revision a5ec69d

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