Case study
Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus
Ozymandias recreates the engine of the city-building games Pharaoh, Zeus and related titles in Godot 3.6 Mono. Its project tree contains game-system scripts, scenes and interface code that use files from an original game installation. The author describes the current implementation as early, with basic structure and menu logic.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-11-09
- Language
- GDScript
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original game files are required to build and play.
- Prerequisites: Godot 3.6 Mono/.NET is required for the current project.
- Limits: The current implementation has basic structure and menu logic only.
- License: No project-level licence file is listed.
Cite
BibTeX
@misc{ozymandias-pharaoh-engine-case,
title = {{Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus}},
howpublished = {\url{https://github.com/Banderi/Ozymandias}},
url = {https://github.com/Banderi/Ozymandias},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/}}
}Plain text
Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus. https://github.com/Banderi/Ozymandias (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Banderi/Ozymandias · Revision 0d0979e
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