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Case study

Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus

Ozymandias recreates the engine of the city-building games Pharaoh, Zeus and related titles in Godot 3.6 Mono. Its project tree contains game-system scripts, scenes and interface code that use files from an original game installation. The author describes the current implementation as early, with basic structure and menu logic.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-11-09
Language
GDScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original game files are required to build and play.
  • Prerequisites: Godot 3.6 Mono/.NET is required for the current project.
  • Limits: The current implementation has basic structure and menu logic only.
  • License: No project-level licence file is listed.

Cite

BibTeX

@misc{ozymandias-pharaoh-engine-case,
  title = {{Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus}},
  howpublished = {\url{https://github.com/Banderi/Ozymandias}},
  url = {https://github.com/Banderi/Ozymandias},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/}}
}

Plain text

Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus. https://github.com/Banderi/Ozymandias (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ozymandias-pharaoh-engine-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Banderi/Ozymandias · Revision 0d0979e

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