Case study
Ozymandias (Julius): adapting a city-building engine to Pharaoh
Ozymandias (Julius) adapts the Julius/Augustus city-building engine to run Pharaoh and its Cleopatra expansion using the player's original assets. The unfinished implementation loads original saves and supports early campaign missions, with systems including houses, farming, trading and campaign progression.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 127
- Last commit
- 2026-02-03
- Language
- C++
- License (GitHub)
- AGPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An unmodified, latest-patch Pharaoh installation with the Cleopatra expansion is required.
- Prerequisites: The game data directory must be writable for settings and saves.
- Limits: The project is unfinished; saving, monuments and combat are listed as unimplemented.
- License: AGPL-3.0 license.
Cite
BibTeX
@misc{ozymandias-julius-case,
title = {{Ozymandias (Julius): adapting a city-building engine to Pharaoh}},
howpublished = {\url{https://github.com/Banderi/Ozymandias_Julius}},
url = {https://github.com/Banderi/Ozymandias_Julius},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ozymandias-julius-case/}}
}Plain text
Ozymandias (Julius): adapting a city-building engine to Pharaoh. https://github.com/Banderi/Ozymandias_Julius (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ozymandias-julius-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Banderi/Ozymandias_Julius · Revision 6ba5f82
- README_2.md GitHub · Banderi/Ozymandias_Julius · Revision 6ba5f82
- LICENSE.txt GitHub · Banderi/Ozymandias_Julius · Revision 6ba5f82
More in Games
- Ozymandias: a Godot engine reconstruction for Pharaoh and Zeus · Case study
- P.T. for PC: a behavior-based engine reimplementation that reads the PS4 data · Case study
- Pal3.Unity: reconstructing Sword and Fairy 3 and Wenqing Pian in Unity · Case study
- PanzerChasm: recreating Chasm: The Rift with original game data · Case study
- PanzerMortyr: a Mortyr 2093-1944 engine reimplementation · Case study
- Pentagram: reimplementing the Ultima 8 engine · Case study