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Case study

Xerenge: recompiling Burnout Revenge for PC

Xerenge recompiles the Xbox 360 retail releases of Burnout Revenge to C++ ahead of time. Europe hashes to SHA-256 34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4. The USA release, supported since 0.4.7, hashes to 7abf689f52b70666ba92052bd157cfcae9ed6290dae298fbf639baa1d169f92b. Each build uses its own default.xex. ./scripts/bootstrap.sh takes the ISO, then rexglue/run.sh starts the game. A Vulkan machine is required. Apple silicon Macs are supported. Intel Macs are not. The renderer is the project's plume plugin.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
326
Last commit
2026-11-08
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The European or USA retail disc image with the hash above, and Vulkan. Follow SETUP.md.
  • License: GNU GPL version 3 or later for Xerenge's own code. Components under rexglue/thirdparty keep their own licenses.

Cite

BibTeX

@misc{xerenge,
  title = {{Xerenge: recompiling Burnout Revenge for PC}},
  howpublished = {\url{https://github.com/shipa-2/Xerenge}},
  url = {https://github.com/shipa-2/Xerenge},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/xerenge/}}
}

Plain text

Xerenge: recompiling Burnout Revenge for PC. https://github.com/shipa-2/Xerenge (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xerenge/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · shipa-2/Xerenge · Revision 4473324

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