Case study
Xerenge: recompiling Burnout Revenge for PC
Xerenge recompiles the Xbox 360 retail releases of Burnout Revenge to C++ ahead of time. Europe hashes to SHA-256 34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4. The USA release, supported since 0.4.7, hashes to 7abf689f52b70666ba92052bd157cfcae9ed6290dae298fbf639baa1d169f92b. Each build uses its own default.xex. ./scripts/bootstrap.sh takes the ISO, then rexglue/run.sh starts the game. A Vulkan machine is required. Apple silicon Macs are supported. Intel Macs are not. The renderer is the project's plume plugin.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 326
- Last commit
- 2026-11-08
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- The European or USA retail disc image with the hash above, and Vulkan. Follow SETUP.md.
- License: GNU GPL version 3 or later for Xerenge's own code. Components under rexglue/thirdparty keep their own licenses.
Cite
BibTeX
@misc{xerenge,
title = {{Xerenge: recompiling Burnout Revenge for PC}},
howpublished = {\url{https://github.com/shipa-2/Xerenge}},
url = {https://github.com/shipa-2/Xerenge},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/xerenge/}}
}Plain text
Xerenge: recompiling Burnout Revenge for PC. https://github.com/shipa-2/Xerenge (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/xerenge/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · shipa-2/Xerenge · Revision 4473324
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