# Xerenge: recompiling Burnout Revenge for PC

> Xerenge recompiles the Xbox 360 retail releases of Burnout Revenge to C++ ahead of time. Europe hashes to SHA-256 34c1bd4d549c2c53f29d814fa5e5d1c04c533c5ca0c39e57b6c2538f44ff59b4. The USA release, supported since 0.4.7, hashes to 7abf689f52b70666ba92052bd157cfcae9ed6290dae298fbf639baa1d169f92b. Each build uses its own default.xex. ./scripts/bootstrap.sh takes the ISO, then rexglue/run.sh starts the game. A Vulkan machine is required. Apple silicon Macs are supported. Intel Macs are not. The renderer is the project's plume plugin.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/shipa-2/Xerenge>
- Primary source: <https://github.com/shipa-2/Xerenge/blob/44733246a439407460efc55dfb3c1d9b6068e0f4/README.md>
- Catalog page: <https://awesomerea.org/resources/xerenge/>
- Record JSON: <https://awesomerea.org/resources/xerenge/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/xerenge/index.md)

## Requirements & limits

- The European or USA retail disc image with the hash above, and Vulkan. Follow SETUP.md.
- License: GNU GPL version 3 or later for Xerenge's own code. Components under rexglue/thirdparty keep their own licenses.

## Primary sources

1. <https://github.com/shipa-2/Xerenge/blob/44733246a439407460efc55dfb3c1d9b6068e0f4/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
