# XenogearsRecomp: static recompilation of Xenogears

> XenogearsRecomp is a static recompilation of Xenogears (USA) for the PlayStation. It uses PSXRecomp to turn MIPS R3000A code into C and then native x64, and it recompiles an OpenBIOS or retail SCPH1001.BIN backend with the game executable.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/OpokXeno/xenogears-recomp>
- Primary source: <https://github.com/OpokXeno/xenogears-recomp/blob/131614f70abdc4e36c70e63e8f5be33f8dcd8013/README.md>
- Catalog page: <https://awesomerea.org/resources/xenogears-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/xenogears-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/xenogears-recomp-case/index.md)

## Requirements & limits

- A release needs the player's own Xenogears (USA) disc 1 and disc 2 images, preferably .cue and .bin.
- The README says the project is in alpha: the game boots, reaches the title screen and intro FMV, and is playable, and it is not fully validated end to end.
- A source build needs a C or C++ compiler, CMake 3.20 or newer, Python 3.11 or newer, and SDL3 3.4 or newer. Ninja is recommended.
- Release packages include the redistributable OpenBIOS image and its MIT notice. The README names no license for the recompilation itself.

## Primary sources

1. <https://github.com/OpokXeno/xenogears-recomp/blob/131614f70abdc4e36c70e63e8f5be33f8dcd8013/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
