Case study
Wreckless: recompiling The Yakuza Missions for Windows
Wreckless uses xboxrecomp to translate the original Xbox game's x86 code into C and compile a native Windows executable. Its analysis documents XBE sections, kernel imports, function recovery and ABI work. The author reports that initialization runs but rendering and gameplay are still blocked by an indirect call into a function body.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-08-28
- Language
- C
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's own default.xbe and an xboxrecomp checkout.
- Prerequisites: Windows with Visual Studio 2022, CMake 3.20+ and Python 3.10+ with capstone.
- Limits: Rendering and gameplay have not started; an indirect call remains unresolved.
- License: MIT license.
Cite
BibTeX
@misc{wreckless-yakuza-missions-recomp-case,
title = {{Wreckless: recompiling The Yakuza Missions for Windows}},
howpublished = {\url{https://github.com/sp00nznet/wreckless}},
url = {https://github.com/sp00nznet/wreckless},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wreckless-yakuza-missions-recomp-case/}}
}Plain text
Wreckless: recompiling The Yakuza Missions for Windows. https://github.com/sp00nznet/wreckless (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wreckless-yakuza-missions-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/wreckless · Revision 9e35c2c
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