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Case study

Wreckless: recompiling The Yakuza Missions for Windows

Wreckless uses xboxrecomp to translate the original Xbox game's x86 code into C and compile a native Windows executable. Its analysis documents XBE sections, kernel imports, function recovery and ABI work. The author reports that initialization runs but rendering and gameplay are still blocked by an indirect call into a function body.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-08-28
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's own default.xbe and an xboxrecomp checkout.
  • Prerequisites: Windows with Visual Studio 2022, CMake 3.20+ and Python 3.10+ with capstone.
  • Limits: Rendering and gameplay have not started; an indirect call remains unresolved.
  • License: MIT license.

Cite

BibTeX

@misc{wreckless-yakuza-missions-recomp-case,
  title = {{Wreckless: recompiling The Yakuza Missions for Windows}},
  howpublished = {\url{https://github.com/sp00nznet/wreckless}},
  url = {https://github.com/sp00nznet/wreckless},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wreckless-yakuza-missions-recomp-case/}}
}

Plain text

Wreckless: recompiling The Yakuza Missions for Windows. https://github.com/sp00nznet/wreckless (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wreckless-yakuza-missions-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/wreckless · Revision 9e35c2c

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