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Case study

WWE '13 Recomp: an Xbox 360 static recompilation

WWE '13 Recomp translates the Xbox 360 game's PowerPC code to C++ with ReXGlue for native Windows and Linux builds. A launcher imports the user's game files and required title update, while game-specific patches address graphics, input, saves and content handling.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
122
Last commit
2026-10-13
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's Xbox 360 WWE '13 game files and title update 2.0.1.0.
  • Prerequisites: A 64-bit CPU with AVX2 and a GPU with current Vulkan drivers.
  • Limits: Only the specified title update is supported; other game revisions are refused.
  • License: BSD-3-Clause license for hand-written project source.

Cite

BibTeX

@misc{wwe13-recomp-case,
  title = {{WWE '13 Recomp: an Xbox 360 static recompilation}},
  howpublished = {\url{https://github.com/PromethenDev/wwe13-recomp}},
  url = {https://github.com/PromethenDev/wwe13-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wwe13-recomp-case/}}
}

Plain text

WWE '13 Recomp: an Xbox 360 static recompilation. https://github.com/PromethenDev/wwe13-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wwe13-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · PromethenDev/wwe13-recomp · Revision d657498

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