Case study
WWE '13 Recomp: an Xbox 360 static recompilation
WWE '13 Recomp translates the Xbox 360 game's PowerPC code to C++ with ReXGlue for native Windows and Linux builds. A launcher imports the user's game files and required title update, while game-specific patches address graphics, input, saves and content handling.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 122
- Last commit
- 2026-10-13
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's Xbox 360 WWE '13 game files and title update 2.0.1.0.
- Prerequisites: A 64-bit CPU with AVX2 and a GPU with current Vulkan drivers.
- Limits: Only the specified title update is supported; other game revisions are refused.
- License: BSD-3-Clause license for hand-written project source.
Cite
BibTeX
@misc{wwe13-recomp-case,
title = {{WWE '13 Recomp: an Xbox 360 static recompilation}},
howpublished = {\url{https://github.com/PromethenDev/wwe13-recomp}},
url = {https://github.com/PromethenDev/wwe13-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wwe13-recomp-case/}}
}Plain text
WWE '13 Recomp: an Xbox 360 static recompilation. https://github.com/PromethenDev/wwe13-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wwe13-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PromethenDev/wwe13-recomp · Revision d657498
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