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Case study

WWE '12 PC: an Xbox 360 static recompilation for Windows

WWE '12 PC ports the Xbox 360 version of WWE '12 to Windows through ReXGlue static recompilation and a native Vulkan renderer. Its build uses the player's game files and includes code-generation patches, native hooks, and a script for finding function pointers omitted by the recompiler.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
69
Last commit
2026-11-09
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10 or 11 x64 and a Vulkan 1.2 driver for the Windows build.
  • Prerequisites: The user's WWE '12 Xbox 360 disc image or extracted game files.
  • Prerequisites: Visual Studio 2022, LLVM 20+, Git, CMake 3.25+, Ninja, and Python 3 to build from source.
  • Limits: The author lists graphics issues on some Intel and AMD hardware.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{wwe-12-pc-case,
  title = {{WWE '12 PC: an Xbox 360 static recompilation for Windows}},
  howpublished = {\url{https://github.com/iMrBurn/wwe12-pc}},
  url = {https://github.com/iMrBurn/wwe12-pc},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wwe-12-pc-case/}}
}

Plain text

WWE '12 PC: an Xbox 360 static recompilation for Windows. https://github.com/iMrBurn/wwe12-pc (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wwe-12-pc-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · iMrBurn/wwe12-pc · Revision 0c6ea4f

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