Case study
Witch Time: static recompilation of Bayonetta 3
Witch Time is a static recompilation of Bayonetta 3 for Nintendo Switch. It translates the AArch64 code to C from a personal dump and runs it on a reimplemented system layer, with NVN on Vulkan. The dump folder contains exefs and romfs. On Linux, cargo builds tools/wtbuild and wtbuild setup --dump takes that folder. A Windows release zip runs witch-time.exe and needs a Vulkan driver. Gameplay is 60 FPS in the tested Tokyo and Shibuya sections. The default resolution is 1600x900. The Old Picture Book uses update program 1, title ID 01004A4010FEA001, update 1.2.0, placed in program1.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 336
- Last commit
- 2026-11-06
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- A personal Bayonetta 3 dump with exefs and romfs. Linux with a Vulkan driver, or Windows 10 or 11, 64-bit, with a Vulkan driver.
- License: GPL-3.0. The logo lettering is Cinzel Decorative, SIL Open Font License 1.1, converted to outlines.
Cite
BibTeX
@misc{witch-time,
title = {{Witch Time: static recompilation of Bayonetta 3}},
howpublished = {\url{https://github.com/Zexyen/Witch-Time}},
url = {https://github.com/Zexyen/Witch-Time},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/witch-time/}}
}Plain text
Witch Time: static recompilation of Bayonetta 3. https://github.com/Zexyen/Witch-Time (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/witch-time/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Zexyen/Witch-Time · Revision bff9d73
More in Games
- World Driver Championship: Recompiled — an N64 static recompilation · Case study
- Wreckless: recompiling The Yakuza Missions for Windows · Case study
- WWE '12 PC: an Xbox 360 static recompilation for Windows · Case study
- WWE '13 Recomp: an Xbox 360 static recompilation · Case study
- WWE 2K14 PC Recomp: an Xbox 360 static recompilation for Windows · Case study
- WWE 2K14 Recomp: a native Windows port by Xbox 360 static recompilation · Case study