# Witch Time: static recompilation of Bayonetta 3

> Witch Time is a static recompilation of Bayonetta 3 for Nintendo Switch. It translates the AArch64 code to C from a personal dump and runs it on a reimplemented system layer, with NVN on Vulkan. The dump folder contains exefs and romfs. On Linux, cargo builds tools/wtbuild and wtbuild setup --dump takes that folder. A Windows release zip runs witch-time.exe and needs a Vulkan driver. Gameplay is 60 FPS in the tested Tokyo and Shibuya sections. The default resolution is 1600x900. The Old Picture Book uses update program 1, title ID 01004A4010FEA001, update 1.2.0, placed in program1.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Zexyen/Witch-Time>
- Primary source: <https://github.com/Zexyen/Witch-Time/blob/bff9d7322a1d1fff83ea05d6235e39e9ca2a88d7/README.md>
- Catalog page: <https://awesomerea.org/resources/witch-time/>
- Record JSON: <https://awesomerea.org/resources/witch-time/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/witch-time/index.md)

## Requirements & limits

- A personal Bayonetta 3 dump with exefs and romfs. Linux with a Vulkan driver, or Windows 10 or 11, 64-bit, with a Vulkan driver.
- License: GPL-3.0. The logo lettering is Cinzel Decorative, SIL Open Font License 1.1, converted to outlines.

## Primary sources

1. <https://github.com/Zexyen/Witch-Time/blob/bff9d7322a1d1fff83ea05d6235e39e9ca2a88d7/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
