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Case study

VETTE! 2026: a disassembly-based game reconstruction

VETTE! 2026 rebuilds the DOS racing game in C++20 and SDL3 from disassembly and documented format research. The original runs in a built-in emulator while native routines are added and compared incrementally; the port also reads optional PC-98 and Macintosh art and sound from the user's copies.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
7
Last commit
2026-10-12
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's original DOS VETTE! files are required; PC-98 and Macintosh copies are optional.
  • Prerequisites: Building requires CMake 3.24 or newer and a C++20 compiler; SDL3 is used.
  • Limits: Native C++ routine porting is still at an early stage.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{vette-2026-case,
  title = {{VETTE! 2026: a disassembly-based game reconstruction}},
  howpublished = {\url{https://github.com/PlasticCog/Vette2026}},
  url = {https://github.com/PlasticCog/Vette2026},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/vette-2026-case/}}
}

Plain text

VETTE! 2026: a disassembly-based game reconstruction. https://github.com/PlasticCog/Vette2026 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vette-2026-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · PlasticCog/Vette2026 · Revision d8ba63d
  2. docs/reverse_engineering.md GitHub · PlasticCog/Vette2026 · Revision d8ba63d

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