Case study
VETTE! 2026: a disassembly-based game reconstruction
VETTE! 2026 rebuilds the DOS racing game in C++20 and SDL3 from disassembly and documented format research. The original runs in a built-in emulator while native routines are added and compared incrementally; the port also reads optional PC-98 and Macintosh art and sound from the user's copies.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 7
- Last commit
- 2026-10-12
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's original DOS VETTE! files are required; PC-98 and Macintosh copies are optional.
- Prerequisites: Building requires CMake 3.24 or newer and a C++20 compiler; SDL3 is used.
- Limits: Native C++ routine porting is still at an early stage.
- License: No licence file in the repository.
Cite
BibTeX
@misc{vette-2026-case,
title = {{VETTE! 2026: a disassembly-based game reconstruction}},
howpublished = {\url{https://github.com/PlasticCog/Vette2026}},
url = {https://github.com/PlasticCog/Vette2026},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/vette-2026-case/}}
}Plain text
VETTE! 2026: a disassembly-based game reconstruction. https://github.com/PlasticCog/Vette2026 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/vette-2026-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · PlasticCog/Vette2026 · Revision d8ba63d
- docs/reverse_engineering.md GitHub · PlasticCog/Vette2026 · Revision d8ba63d
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