# VETTE! 2026: a disassembly-based game reconstruction

> VETTE! 2026 rebuilds the DOS racing game in C++20 and SDL3 from disassembly and documented format research. The original runs in a built-in emulator while native routines are added and compared incrementally; the port also reads optional PC-98 and Macintosh art and sound from the user's copies.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/PlasticCog/Vette2026>
- Primary source: <https://github.com/PlasticCog/Vette2026/blob/d8ba63dece286a9fb1cd46cd6ef903eec94b6aa2/README.md>
- Catalog page: <https://awesomerea.org/resources/vette-2026-case/>
- Record JSON: <https://awesomerea.org/resources/vette-2026-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/vette-2026-case/index.md)

## Requirements & limits

- **Prerequisites:** The user's original DOS VETTE! files are required; PC-98 and Macintosh copies are optional.
- **Prerequisites:** Building requires CMake 3.24 or newer and a C++20 compiler; SDL3 is used.
- **Limits:** Native C++ routine porting is still at an early stage.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/PlasticCog/Vette2026/blob/d8ba63dece286a9fb1cd46cd6ef903eec94b6aa2/README.md>
2. <https://github.com/PlasticCog/Vette2026/blob/d8ba63dece286a9fb1cd46cd6ef903eec94b6aa2/docs/reverse_engineering.md>

## More in Games

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- [Virtual Pro-Wrestling 2: decompiling the Nintendo 64 game](https://awesomerea.org/resources/vpw2-decomp/index.md) · Case study
- [Wanted: Monty Mole: a ZX Spectrum disassembly](https://awesomerea.org/resources/monty-mole-disassembly-case/index.md) · Case study
- [War Storm: reconstructing Sudden Strike II 2.2](https://awesomerea.org/resources/war-storm-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
