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Case study

War Storm: reconstructing Sudden Strike II 2.2

War Storm reconstructs source for Sudden Strike II 2.2 from the game's original binaries. Its code covers the launcher, three resolution-specific renderer modules, menu, and game components, while the author describes a complete playable implementation and 64-bit support as future goals.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2025-08-26
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The author used GOG's Sudden Strike 2 version 13718 as a reference.
  • Prerequisites: Building requires Microsoft Visual Studio, Ogg, Vorbis, Yoink, zlib, and Intel JPEG Library.
  • Limits: A complete playable game and 64-bit compilation remain goals.
  • License: MIT License.

Cite

BibTeX

@misc{war-storm-case,
  title = {{War Storm: reconstructing Sudden Strike II 2.2}},
  howpublished = {\url{https://github.com/americusmaximus/WarStorm}},
  url = {https://github.com/americusmaximus/WarStorm},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/war-storm-case/}}
}

Plain text

War Storm: reconstructing Sudden Strike II 2.2. https://github.com/americusmaximus/WarStorm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/war-storm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.MD GitHub · americusmaximus/WarStorm · Revision 77a4200

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