Case study
War Storm: reconstructing Sudden Strike II 2.2
War Storm reconstructs source for Sudden Strike II 2.2 from the game's original binaries. Its code covers the launcher, three resolution-specific renderer modules, menu, and game components, while the author describes a complete playable implementation and 64-bit support as future goals.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2025-08-26
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The author used GOG's Sudden Strike 2 version 13718 as a reference.
- Prerequisites: Building requires Microsoft Visual Studio, Ogg, Vorbis, Yoink, zlib, and Intel JPEG Library.
- Limits: A complete playable game and 64-bit compilation remain goals.
- License: MIT License.
Cite
BibTeX
@misc{war-storm-case,
title = {{War Storm: reconstructing Sudden Strike II 2.2}},
howpublished = {\url{https://github.com/americusmaximus/WarStorm}},
url = {https://github.com/americusmaximus/WarStorm},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/war-storm-case/}}
}Plain text
War Storm: reconstructing Sudden Strike II 2.2. https://github.com/americusmaximus/WarStorm (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/war-storm-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.MD GitHub · americusmaximus/WarStorm · Revision 77a4200
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