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Case study

Wario World: an in-progress GameCube decompilation

Wario World reconstructs the US GameCube game's code through an in-progress decompilation and disassembly. The repository provides assembly, linker configuration and a build workflow; the author reports that the current disassembly can be reassembled.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2025-08-28
Language
Assembly

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Metrowerks CodeWarrior 2.0 and 2.7 embedded PowerPC compilers, Python and Wine are required; Docker is offered as a build route.
  • Limits: The decompilation is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{wario-world-decomp-case,
  title = {{Wario World: an in-progress GameCube decompilation}},
  howpublished = {\url{https://github.com/sabishii-bit/wwdcmp}},
  url = {https://github.com/sabishii-bit/wwdcmp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/wario-world-decomp-case/}}
}

Plain text

Wario World: an in-progress GameCube decompilation. https://github.com/sabishii-bit/wwdcmp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wario-world-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sabishii-bit/wwdcmp · Revision d44b82c

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