Case study
Wario World: an in-progress GameCube decompilation
Wario World reconstructs the US GameCube game's code through an in-progress decompilation and disassembly. The repository provides assembly, linker configuration and a build workflow; the author reports that the current disassembly can be reassembled.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2025-08-28
- Language
- Assembly
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Metrowerks CodeWarrior 2.0 and 2.7 embedded PowerPC compilers, Python and Wine are required; Docker is offered as a build route.
- Limits: The decompilation is a work in progress.
- License: No licence file in the repository.
Cite
BibTeX
@misc{wario-world-decomp-case,
title = {{Wario World: an in-progress GameCube decompilation}},
howpublished = {\url{https://github.com/sabishii-bit/wwdcmp}},
url = {https://github.com/sabishii-bit/wwdcmp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/wario-world-decomp-case/}}
}Plain text
Wario World: an in-progress GameCube decompilation. https://github.com/sabishii-bit/wwdcmp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/wario-world-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sabishii-bit/wwdcmp · Revision d44b82c
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