{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "This statically recompiles Tomba! 2: The Evil Swine Return with psxrecomp. Windows and Linux previews accept the USA disc SCUS-94454 and the Italian PAL disc SCES-02686. Native code is prepared from all 22 original area files plus shared overlays before gameplay. Release builds include the MIT OpenBIOS from PCSX-Redux. Adaptive widescreen and 1080p internal rendering are on by default. SDL3 is the default host backend.",
  "description_zh": "该项目用 psxrecomp 静态重编译《Tomba! 2: The Evil Swine Return》。Windows 和 Linux 预览接受美版光盘 SCUS-94454 和意大利 PAL 光盘 SCES-02686。游戏开始前，原生代码从全部 22 个原始区域文件和共享覆盖层准备好。发布构建包含来自 PCSX-Redux 的 MIT OpenBIOS。自适应宽屏和 1080p 内部渲染默认打开。SDL3 是默认宿主后端。",
  "entry_url": "https://awesomerea.org/resources/tomba2-recomp/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/tomba2-recomp/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/mstan/Tomba2Recomp/blob/1b0d2fe4ffced5cf9aae90e726861f6fbc0da4bc/README.md",
  "group": "cases",
  "id": "tomba2-recomp",
  "json_url": "https://awesomerea.org/resources/tomba2-recomp/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/tomba2-recomp/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/tomba2-recomp/index.md",
  "name": "Tomba2Recomp: statically recompiling Tomba! 2",
  "name_zh": "Tomba2Recomp：静态重编译《Tomba! 2》",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "A psxrecomp worktree. Regenerate C with psxrecomp-game.exe --config game.toml, then cmake -S . -B build-master -G Ninja and cmake --build build-master --target psx-runtime. SDL2 is an explicit fallback with -DPSX_SDL_BACKEND=SDL2.",
    "License: PolyForm Noncommercial 1.0.0 for this project's code. OpenBIOS is MIT."
  ],
  "requirements_zh": [
    "需要一个 psxrecomp 工作树。用 psxrecomp-game.exe --config game.toml 重新生成 C，然后运行 cmake -S . -B build-master -G Ninja 和 cmake --build build-master --target psx-runtime。SDL2 是显式后备，加上 -DPSX_SDL_BACKEND=SDL2。",
    "许可证：本项目代码为 PolyForm Noncommercial 1.0.0。OpenBIOS 为 MIT。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/mstan/Tomba2Recomp",
  "verification": "source-reviewed",
  "verified_at": "2026-11-07"
}
