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Case study

SSX: a work-in-progress matching PS2 decompilation

SSX reconstructs the NTSC-U PlayStation 2 release of SSX (2000) as a matching decompilation. The repository includes game-specific C/C++ source, symbol maps and build scripts, and its compiler notes record recovered EE-GCC flags. The work remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
24
Last commit
2026-10-06
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires a legally obtained NTSC-U disc image of SLUS_200.95.
  • Prerequisites: Requires Linux capable of running 32-bit applications, Python with pipenv and Ninja.
  • Limits: The matching decompilation is a work in progress.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{ssx-2000-decomp-case,
  title = {{SSX: a work-in-progress matching PS2 decompilation}},
  howpublished = {\url{https://github.com/ssxdecomp/ssx}},
  url = {https://github.com/ssxdecomp/ssx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx-2000-decomp-case/}}
}

Plain text

SSX: a work-in-progress matching PS2 decompilation. https://github.com/ssxdecomp/ssx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx-2000-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ssxdecomp/ssx · Revision f372f10
  2. tools/cc/README.md GitHub · ssxdecomp/ssx · Revision f372f10

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