Case study
SSX: a work-in-progress matching PS2 decompilation
SSX reconstructs the NTSC-U PlayStation 2 release of SSX (2000) as a matching decompilation. The repository includes game-specific C/C++ source, symbol maps and build scripts, and its compiler notes record recovered EE-GCC flags. The work remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 24
- Last commit
- 2026-10-06
- Language
- Python
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires a legally obtained NTSC-U disc image of SLUS_200.95.
- Prerequisites: Requires Linux capable of running 32-bit applications, Python with pipenv and Ninja.
- Limits: The matching decompilation is a work in progress.
- License: No licence file in the repository.
Cite
BibTeX
@misc{ssx-2000-decomp-case,
title = {{SSX: a work-in-progress matching PS2 decompilation}},
howpublished = {\url{https://github.com/ssxdecomp/ssx}},
url = {https://github.com/ssxdecomp/ssx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx-2000-decomp-case/}}
}Plain text
SSX: a work-in-progress matching PS2 decompilation. https://github.com/ssxdecomp/ssx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx-2000-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ssxdecomp/ssx · Revision f372f10
- tools/cc/README.md GitHub · ssxdecomp/ssx · Revision f372f10
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