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Case study

Summoner: A Goddess Reborn: an in-progress GameCube decompilation

sgr reconstructs source for the USA GameCube release of Summoner: A Goddess Reborn. Its build uses the user's disc image and generated configuration, while objdiff compares rebuilt objects as the C and C++ decompilation progresses.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2025-12-09
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: An existing USA Rev 0 game disc image is required.
  • Prerequisites: Python and Ninja are required; the README lists platform-specific setup details.
  • Limits: The decompilation is described as work in progress.
  • License: CC0-1.0 license.

Cite

BibTeX

@misc{summoner-goddess-reborn-decomp-case,
  title = {{Summoner: A Goddess Reborn: an in-progress GameCube decompilation}},
  howpublished = {\url{https://github.com/Charlese2/sgr}},
  url = {https://github.com/Charlese2/sgr},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/summoner-goddess-reborn-decomp-case/}}
}

Plain text

Summoner: A Goddess Reborn: an in-progress GameCube decompilation. https://github.com/Charlese2/sgr (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/summoner-goddess-reborn-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Charlese2/sgr · Revision e260a0e

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