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Case study

Street Fighter III 2nd Impact: a matching CPS3 program decompilation

Street Fighter III 2nd Impact reconstructs the CPS3 arcade program as C and SH-2 assembly. The build uses the Hitachi SHC toolchain, reads graphics pattern tables from the user's ROM set, checks the linked program against the arcade program's SHA-1, and compares rebuilt SIMM chips with the supplied ROM chips. The byte-match figures are the author's report.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-11-02
Language
C
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows, Python 3 and a user-supplied sfiii2n.zip ROM set are required.
  • Testing evidence: The author reports all 7,913 C routines, 37 assembly routines and 19 runtime routines match the arcade bytes.
  • License: AGPL-3.0 licence.

Cite

BibTeX

@misc{sfiii2-cps3-decomp-case,
  title = {{Street Fighter III 2nd Impact: a matching CPS3 program decompilation}},
  howpublished = {\url{https://github.com/gibletto/sfIII2-cps3-decomp}},
  url = {https://github.com/gibletto/sfIII2-cps3-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sfiii2-cps3-decomp-case/}}
}

Plain text

Street Fighter III 2nd Impact: a matching CPS3 program decompilation. https://github.com/gibletto/sfIII2-cps3-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sfiii2-cps3-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · gibletto/sfIII2-cps3-decomp · Revision 41e0479
  2. NOTICE.md GitHub · gibletto/sfIII2-cps3-decomp · Revision 41e0479

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