# ssrecomp: a single-screen Pokémon SoulSilver static recompilation

> ssrecomp statically translates Pokémon SoulSilver's ARM9 code to C++ and runs it with a patched melonDS core supplying Nintendo DS hardware. Its frontend combines play on one screen and adds widescreen presentation and controller support. Builds generate game-specific code locally from the user's US ROM or decompilation output; the author states development has moved to another project.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ClickingMaster/ssrecomp>
- Primary source: <https://github.com/ClickingMaster/ssrecomp/blob/3146fb2d4d88522b12b4bf25dee74285120975e2/README.md>
- Catalog page: <https://awesomerea.org/resources/ssrecomp-pokemon-soulsilver-case/>
- Record JSON: <https://awesomerea.org/resources/ssrecomp-pokemon-soulsilver-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/ssrecomp-pokemon-soulsilver-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own Pokémon SoulSilver US ROM.
- **Prerequisites:** Build with the documented melonDS-based tools and platform dependencies.
- **Limits:** The author states this repository will receive no further updates.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/ClickingMaster/ssrecomp/blob/3146fb2d4d88522b12b4bf25dee74285120975e2/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
