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Case study

Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation

Spyro 2: Ripto's Rage! reconstructs the NTSC-U revision 0 PlayStation executable and overlays from C source and assembly. The project targets byte-identical output, uses an older MIPS compiler for game source and keeps unmatched routines in assembly.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
14
Last commit
2026-11-06
Language
Assembly
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: PSYQ headers, with version 4.7 documented as tested.
  • Prerequisites: The documented MIPS build workflow provides a Docker image; rebuilding the full disc also uses wadtool and mkpsxiso.
  • Scope: The project is in progress and covers game code rather than data files.
  • License: CC0-1.0.

Cite

BibTeX

@misc{spyro-2-riptos-rage-decomp-case,
  title = {{Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation}},
  howpublished = {\url{https://github.com/TheMobyCollective/spyro-2}},
  url = {https://github.com/TheMobyCollective/spyro-2},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/spyro-2-riptos-rage-decomp-case/}}
}

Plain text

Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation. https://github.com/TheMobyCollective/spyro-2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/spyro-2-riptos-rage-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · TheMobyCollective/spyro-2 · Revision 17f91a7

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