Case study
Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation
Spyro 2: Ripto's Rage! reconstructs the NTSC-U revision 0 PlayStation executable and overlays from C source and assembly. The project targets byte-identical output, uses an older MIPS compiler for game source and keeps unmatched routines in assembly.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 14
- Last commit
- 2026-11-06
- Language
- Assembly
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: PSYQ headers, with version 4.7 documented as tested.
- Prerequisites: The documented MIPS build workflow provides a Docker image; rebuilding the full disc also uses wadtool and mkpsxiso.
- Scope: The project is in progress and covers game code rather than data files.
- License: CC0-1.0.
Cite
BibTeX
@misc{spyro-2-riptos-rage-decomp-case,
title = {{Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation}},
howpublished = {\url{https://github.com/TheMobyCollective/spyro-2}},
url = {https://github.com/TheMobyCollective/spyro-2},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/spyro-2-riptos-rage-decomp-case/}}
}Plain text
Spyro 2: Ripto's Rage!: an in-progress PlayStation decompilation. https://github.com/TheMobyCollective/spyro-2 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/spyro-2-riptos-rage-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · TheMobyCollective/spyro-2 · Revision 17f91a7
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