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Case study

SSX 3: an in-progress matching PS2 decompilation

SSX 3 reconstructs source for the NTSC-U PlayStation 2 game with the goal of matching its executable. The repository includes C++ source, build configuration and working notes on functions, data structures and subsystems such as rider physics, animation and world streaming.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
42
Last commit
2026-10-18
Language
Python

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A legally obtained NTSC-U SSX 3 disc image is required.
  • Builds require Linux capable of running 32-bit applications, MIPS binutils, Ninja, Wine and Python dependencies; WSL2 is documented as an option.
  • The decompilation is in progress; other regions and versions are outside the current target.

Cite

BibTeX

@misc{ssx3-decomp-case,
  title = {{SSX 3: an in-progress matching PS2 decompilation}},
  howpublished = {\url{https://github.com/ssxdecomp/ssx3}},
  url = {https://github.com/ssxdecomp/ssx3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssx3-decomp-case/}}
}

Plain text

SSX 3: an in-progress matching PS2 decompilation. https://github.com/ssxdecomp/ssx3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ssx3-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ssxdecomp/ssx3 · Revision 3ba7ec7
  2. docs/notes/README.md GitHub · ssxdecomp/ssx3 · Revision 3ba7ec7

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