Case study
ssgdecomp: reconstructing Super Solvers: Gizmos & Gadgets!
ssgdecomp reconstructs Super Solvers: Gizmos & Gadgets! with the aim of producing a bit-identical Windows executable. It uses the original ssgwin32.exe as an incremental starting point, builds with the period Borland toolchain, and compares PE sections and disassembly; its documented helpers inspect compiler output, import tables and OMF objects.
- Targets
- Binary · Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Building currently requires the user's original ssgwin32.exe and the original Borland C++ toolchain, described as mostly version 4.52.
- Limits: The author reports that several default-binary sections match, while .reloc and some header or resource timestamps still differ.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{ssgdecomp-case,
title = {{ssgdecomp: reconstructing Super Solvers: Gizmos \& Gadgets!}},
howpublished = {\url{https://codeberg.org/shuppy/ssgdecomp}},
url = {https://codeberg.org/shuppy/ssgdecomp},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/ssgdecomp-case/}}
}Plain text
ssgdecomp: reconstructing Super Solvers: Gizmos & Gadgets!. https://codeberg.org/shuppy/ssgdecomp (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/ssgdecomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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