Case study
Space Invaders 8080 Static Recompiler: an arcade ROM to C++ translation
Space Invaders 8080 Static Recompiler translates the 1978 arcade game's Intel 8080 ROM into generated C++ before execution. Its lifter uses a linear sweep and branch-target discovery, while an SDL3 runner models I/O ports, a shift register, video output and timed interrupts. The four original ROM files are supplied by the user.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-02-18
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user must supply the four Space Invaders ROM files under Data/.
- Prerequisites: Building requires a C++11-capable compiler and SDL3 development libraries.
- Limits: The author describes an interpreter fallback for computed PCHL jumps.
- License: MIT license.
Cite
BibTeX
@misc{space-invaders-8080-recomp-case,
title = {{Space Invaders 8080 Static Recompiler: an arcade ROM to C++ translation}},
howpublished = {\url{https://github.com/ArnoKalavent/Space-Invaders-Decomp}},
url = {https://github.com/ArnoKalavent/Space-Invaders-Decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/space-invaders-8080-recomp-case/}}
}Plain text
Space Invaders 8080 Static Recompiler: an arcade ROM to C++ translation. https://github.com/ArnoKalavent/Space-Invaders-Decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/space-invaders-8080-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ArnoKalavent/Space-Invaders-Decomp · Revision 3b40f2a
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