# Space Invaders 8080 Static Recompiler: an arcade ROM to C++ translation

> Space Invaders 8080 Static Recompiler translates the 1978 arcade game's Intel 8080 ROM into generated C++ before execution. Its lifter uses a linear sweep and branch-target discovery, while an SDL3 runner models I/O ports, a shift register, video output and timed interrupts. The four original ROM files are supplied by the user.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ArnoKalavent/Space-Invaders-Decomp>
- Primary source: <https://github.com/ArnoKalavent/Space-Invaders-Decomp/blob/3b40f2ade4d0d11e28bd68741bf8e55404a6d337/README.md>
- Catalog page: <https://awesomerea.org/resources/space-invaders-8080-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/space-invaders-8080-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/space-invaders-8080-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** The user must supply the four Space Invaders ROM files under Data/.
- **Prerequisites:** Building requires a C++11-capable compiler and SDL3 development libraries.
- **Limits:** The author describes an interpreter fallback for computed PCHL jumps.
- **License:** MIT license.

## Primary sources

1. <https://github.com/ArnoKalavent/Space-Invaders-Decomp/blob/3b40f2ade4d0d11e28bd68741bf8e55404a6d337/README.md>

## More in Games

- [Space Station Silicon Valley: a static-recompilation port](https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/index.md) · Case study
- [SpaceRanger: a Toy Story 2 Nintendo 64 static recompilation](https://awesomerea.org/resources/spaceranger-toy-story-2-case/index.md) · Case study
- [Sparta: a static-recompilation port of God of War: Ghost of Sparta](https://awesomerea.org/resources/sparta-ghost-of-sparta-case/index.md) · Case study
- [Spartan: recompiling Halo 3 Mythic multiplayer for Windows](https://awesomerea.org/resources/spartan-h3m/index.md) · Case study
- [SpeedBreaker: Carbon — statically recompiling Need for Speed: Carbon](https://awesomerea.org/resources/speedbreaker-carbon/index.md) · Case study
- [SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360](https://awesomerea.org/resources/speedbreaker-nfs-most-wanted-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
