Case study
SpaceRanger: a Toy Story 2 Nintendo 64 static recompilation
SpaceRanger statically recompiles the USA Nintendo 64 release of Toy Story 2: Buzz Lightyear to the Rescue into a Windows port rendered by RT64. Its configuration and runtime adapters handle the game's overlays and generate translated code from the user's ROM during the build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 23
- Last commit
- 2026-10-12
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Windows 10 or 11 x64, a Direct3D 12 or Vulkan GPU, and a personal USA game ROM are required.
- Prerequisites: Building requires Visual Studio 2022, CMake 3.20 or newer, Git and Python 3.11 or newer.
- Limits: The release is an early prerelease with listed graphics and sound issues.
- License: GPL-3.0.
Cite
BibTeX
@misc{spaceranger-toy-story-2-case,
title = {{SpaceRanger: a Toy Story 2 Nintendo 64 static recompilation}},
howpublished = {\url{https://github.com/woodys-workshop/SpaceRanger}},
url = {https://github.com/woodys-workshop/SpaceRanger},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/spaceranger-toy-story-2-case/}}
}Plain text
SpaceRanger: a Toy Story 2 Nintendo 64 static recompilation. https://github.com/woodys-workshop/SpaceRanger (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/spaceranger-toy-story-2-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · woodys-workshop/SpaceRanger · Revision 40461c5
- docs/BUILDING.md GitHub · woodys-workshop/SpaceRanger · Revision 40461c5
More in Games
- Sparta: a static-recompilation port of God of War: Ghost of Sparta · Case study
- Spartan: recompiling Halo 3 Mythic multiplayer for Windows · Case study
- SpeedBreaker: Carbon — statically recompiling Need for Speed: Carbon · Case study
- SpeedBreaker: statically recompiling Need for Speed: Most Wanted for Xbox 360 · Case study
- Spider-Man (2002): a static recompilation of the Xbox game for Windows · Case study
- Spider-Man 2 PS2 Recomp: a static recompilation checkpoint · Case study