Case study
Space Station Silicon Valley: a static-recompilation port
Space Station Silicon Valley: Recompiled turns the N64 game's code into a native port with N64Recomp. RT64 renders the game, including S2DEX sprite and background display lists through a project fork, while runtime patches add widescreen and other host features.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 106
- Last commit
- 2026-04-26
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The player's own US 1.0 Space Station Silicon Valley N64 ROM.
- Prerequisites: A GPU supporting Direct3D 12 Shader Model 6, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 CPUs require SSE4.1.
- License: No licence file in the repository.
Cite
BibTeX
@misc{space-station-silicon-valley-recompiled-case,
title = {{Space Station Silicon Valley: a static-recompilation port}},
howpublished = {\url{https://github.com/Cellenseres/SSSV_Recomp}},
url = {https://github.com/Cellenseres/SSSV_Recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/}}
}Plain text
Space Station Silicon Valley: a static-recompilation port. https://github.com/Cellenseres/SSSV_Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Cellenseres/SSSV_Recomp · Revision a4dbfe4
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