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Case study

Space Station Silicon Valley: a static-recompilation port

Space Station Silicon Valley: Recompiled turns the N64 game's code into a native port with N64Recomp. RT64 renders the game, including S2DEX sprite and background display lists through a project fork, while runtime patches add widescreen and other host features.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
106
Last commit
2026-04-26
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The player's own US 1.0 Space Station Silicon Valley N64 ROM.
  • Prerequisites: A GPU supporting Direct3D 12 Shader Model 6, Vulkan 1.2 or Metal Argument Buffers Tier 2; x86-64 CPUs require SSE4.1.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{space-station-silicon-valley-recompiled-case,
  title = {{Space Station Silicon Valley: a static-recompilation port}},
  howpublished = {\url{https://github.com/Cellenseres/SSSV_Recomp}},
  url = {https://github.com/Cellenseres/SSSV_Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/}}
}

Plain text

Space Station Silicon Valley: a static-recompilation port. https://github.com/Cellenseres/SSSV_Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/space-station-silicon-valley-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Cellenseres/SSSV_Recomp · Revision a4dbfe4

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