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Case study

sm64synth: Rust port of the Super Mario 64 audio engine

sm64synth ports the reconstructed Super Mario 64 audio engine to Rust as a reference implementation. Its music player and WAV renderer use sound assets extracted from a compatible game ROM; the implementation is based on the European version.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A compatible Super Mario 64 ROM and sound assets prepared through the PC Port repository.
  • Prerequisites: Rust nightly toolchain and the nightly Cargo feature.
  • Limits: The SH version is not yet fully supported.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{sm64synth-case,
  title = {{sm64synth: Rust port of the Super Mario 64 audio engine}},
  howpublished = {\url{https://gitlab.com/DeKrain/sm64synth}},
  url = {https://gitlab.com/DeKrain/sm64synth},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/sm64synth-case/}}
}

Plain text

sm64synth: Rust port of the Super Mario 64 audio engine. https://gitlab.com/DeKrain/sm64synth (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/sm64synth-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://gitlab.com/DeKrain/sm64synth/-/blob/78bb232608b031495e072f98ef0e54881d984303/README.md

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