Case study
Sonic 1 C Port: reconstructing Mega Drive game code in C
Sonic 1 C Port translates Sonic the Hedgehog revision 1 code from a Mega Drive ROM into C, then manually repairs generated control flow. A Rust runner and Speedshoes emulation framework compare C-side game state with the original and support instruction-level accuracy checks.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 35
- Last commit
- 2025-06-23
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original REV01 ROM named sonic1.bin is required.
- Prerequisites: The documented build uses TCC and Rust 2021 edition.
- Limits: Horizontal blank handling remains unported; build instructions are marked out of date.
- License: No licence file in the repository.
Cite
BibTeX
@misc{sonic-1-c-port-case,
title = {{Sonic 1 C Port: reconstructing Mega Drive game code in C}},
howpublished = {\url{https://github.com/foreverWIP/s1-port}},
url = {https://github.com/foreverWIP/s1-port},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/sonic-1-c-port-case/}}
}Plain text
Sonic 1 C Port: reconstructing Mega Drive game code in C. https://github.com/foreverWIP/s1-port (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/sonic-1-c-port-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · foreverWIP/s1-port · Revision bf1950a
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