# sm64synth: Rust port of the Super Mario 64 audio engine

> sm64synth ports the reconstructed Super Mario 64 audio engine to Rust as a reference implementation. Its music player and WAV renderer use sound assets extracted from a compatible game ROM; the implementation is based on the European version.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-09
- Added to the catalog: 2026-11-09
- Original resource: <https://gitlab.com/DeKrain/sm64synth>
- Primary source: <https://gitlab.com/DeKrain/sm64synth/-/blob/78bb232608b031495e072f98ef0e54881d984303/README.md>
- Catalog page: <https://awesomerea.org/resources/sm64synth-case/>
- Record JSON: <https://awesomerea.org/resources/sm64synth-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/sm64synth-case/index.md)

## Requirements & limits

- **Prerequisites:** A compatible Super Mario 64 ROM and sound assets prepared through the PC Port repository.
- **Prerequisites:** Rust nightly toolchain and the nightly Cargo feature.
- **Limits:** The SH version is not yet fully supported.
- **License:** No licence stated on the project page.

## Primary sources

1. <https://gitlab.com/DeKrain/sm64synth/-/blob/78bb232608b031495e072f98ef0e54881d984303/README.md>

## More in Games

- [Smash 64 DS Port: bringing Super Smash Bros. 64 logic to Nintendo DS](https://awesomerea.org/resources/smash-64-ds-port-case/index.md) · Case study
- [SMG-3DS: an unfinished Super Mario Galaxy port to New 3DS](https://awesomerea.org/resources/smg-new-3ds-native-port-case/index.md) · Case study
- [SMW: a PS4 port of Super Mario Bros. Wonder](https://awesomerea.org/resources/smw-ps4-case/index.md) · Case study
- [Snipes: porting the 1982 DOS game from its executable](https://awesomerea.org/resources/snipes-dos-port-case/index.md) · Case study
- [SOCOM Legacy: a browser reconstruction of SOCOM II](https://awesomerea.org/resources/socom-legacy-case/index.md) · Case study
- [Sonic 1 C Port: reconstructing Mega Drive game code in C](https://awesomerea.org/resources/sonic-1-c-port-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
